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Here's what we found for the AvatarsAgents tag:

art projects

Chasing Alice

Chasing Alice

AvatarsAgents, VRWorlds



research projects

SFU/FIT Colaborative Design Project

SFU/FIT Colaborative Design Project

Using virtual tools, this was an interdisciplinary, cross-institutional effort in collaborative design, distance learning and virtual performance culminating in a co-designed fashion show and performance.

Character3D, AvatarsAgents, KnowledgeViz, VRWorlds, ColabDesign

http://ivizlab.sfu.ca/research/colabdesign
Virtual CoLab Project

Virtual CoLab Project

Researching how mathematicians (& scientists) using 3D v-environments can collaborate with each other using 3D with rich media objects (browsers, video, 3D models, animation), avatar embodiments and spatial user interface constructs.

VRWorlds, AvatarsAgents, Character3D, ColabDesign, KnowledgeViz

http://ivizlab.sfu.ca/research/virtualcolab
A Social Metaphor-based Virtual Communities (voiceAvatar)

A Social Metaphor-based Virtual Communities (voiceAvatar)

The goal of this project is to deliver a rich experience of human socialization and telepresence via a voice-enabled web3D avatar community by emulating natural socal metaphors.

VRWorlds, AvatarsAgents, Character3D, EmotionExpression, GamesResearch

http://ivizlab.sfu.ca/research/voiceavatar

publications

1998: Avatars, Book Excerpt

DiPaola S,—Avatars, by Damer B, Peach Pit Press, pp 193-234, 446-448, cover/back art. 1998.

book

AvatarsAgents, VRWorlds


An Architecture for Personality-Based, Nonverbal Behavior in Affective Virtual Humanoid Character

2014: An Architecture for Personality-Based, Nonverbal Behavior in Affective Virtual Humanoid Character

Saberi M, Bernardet U, & DiPaola S,—Procedia Computer Science. Special Issue: Bio Inspired Cognitive Architectures, Vol 41, pp. 204-211. 2014.

PDF journal

AI, AvatarsAgents, Character3D


Exploring the Effect of Color Palette in Painterly Rendered Character Sequences

2012: Exploring the Effect of Color Palette in Painterly Rendered Character Sequences

Seifi H, DiPaola S, Enns J—International Symposium on Computational Aesthetics in Graphics, pp 89-97, 2012.

PDF proceeding

VRWorlds, AvatarsAgents, Character3D


Perceptual Validity in Animation of Human Motion

2015: Perceptual Validity in Animation of Human Motion

Etemad A, Arya A, Parush A, DiPaola S—Computer Animation and Virtual Worlds Journal, In Press, doi: 10.1002/cav.1631, 2015

PDF journal

FaceResearch, AvatarsAgents, EmotionExpression, Character3D


Authoring the Intimate Self: Identity, Expression and Role-playing within a Pioneering Virtual Commu

2008: Authoring the Intimate Self: Identity, Expression and Role-playing within a Pioneering Virtual Commu

DiPaola S, Turner J,—Loading; Journal of the Canadian Games Studies Association, Vol 2, No 3, pp 1-14, 2008.

PDF journal

VRWorlds, AvatarsAgents, Character3D


The Role of Micronarrative in the Design and Experience of Digital Games

2013: The Role of Micronarrative in the Design and Experience of Digital Games

Bizzocchi J, Nixon M, DiPaola S, & Funk N, — Proc: Digital Games Research Association Conference (DIGRA), Atlanta, Georgia, pp. 161-197, 2013.

PDF proceeding

AI, Character3D, AvatarsAgents


2005: Simulating Face to Face Collaboration for Interactive Learning Systems

DiPaola S, Arya A, Chan J,—In Proc: E-Learn 2005, 6 pages, Vancouver, 2005.

proceeding

FaceResearch, Character3D, AvatarsAgents


2015: A Framework for Exogenous and Endogenous Reflexive Behavior in Virtual Characters

Bernardet U, DiPaola S, —Proc Intelligent Virtual Agents. Springer.,

PDF proceeding

AvatarsAgents, AI


Simulink Toolbox for Real-time Virtual Character Control

2016: Simulink Toolbox for Real-time Virtual Character Control

Bernardet U, Saberi M, DiPaola S, —Proc Intelligent Virtual Agents. Springer.,

PDF proceeding

AvatarsAgents, AI


2016: An Architecture for Biologically Grounded Real-time Reflexive Behavior

Bernardet U, Chollet M, DiPaola S, Scherer, S. —Proc Intelligent Virtual Agents. Springer.,

PDF proceeding

AvatarsAgents, AI


2009: Intelligent Expression-based Character Agent Systems

DiPaola S,—In Proc: ACM Intelligent Virtual Agents, Springer, Amsterdam, Keynote Short Paper, 4 pages, September, 2009.

proceeding

AvatarsAgents, FaceResearch


A Social Metaphor-based 3D Virtual Environment

2003: A Social Metaphor-based 3D Virtual Environment

DiPaola S, Collins C,—In ACM SIGGRAPH 2003 Educators Program, (San Diego, California, July 27 - 31, 2003). 2 pages, SIGGRAPH '03. ACM, New York, NY, 2003.

PDF proceeding

VRWorlds, AvatarsAgents, Character3D, EmotionExpression, GamesResearch


Ratava’s Line: Emergent Learning and Design Using Collaborative Virtual Worlds

2004: Ratava’s Line: Emergent Learning and Design Using Collaborative Virtual Worlds

DiPaola S, Dorash D, Brandt G,—In ACM SIGGRAPH 2004 Educators Program, (Los Angeles, California, August 08 - 12, 2004). SIGGRAPH '04. 4 pages, ACM, New York, NY, 25. 2004.

PDF proceeding

Character3D, AvatarsAgents, VRWorlds, ColabDesign


1989: 3D Parameterized Facial Modeling & Animation

DiPaola S,—ACM SIGGRAPH Facial Animation Tutorial, SIGGRAPH '89, 1989.

proceeding

FaceResearch, Character3D, AvatarsAgents


2010: A Case Study of Expression-based Creation within 3D Virtual Communities

DiPaola S, Turner J, Browne P,—Intl Journal of Web-Based Communities, In press.

journal

VRWorlds, AvatarsAgents, Character3D, EmotionExpression, GamesResearch


2002: A 3D Virtual Environment for Social Telepresence

DiPaola S, Collins C,—Western Computer Graphics Symposium, 7 pages, 2002.

proceeding

VRWorlds, AvatarsAgents, Character3D