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Here's what we found for the Creativity tag:

art projects

Evolving Portraits

Evolving Portraits

AI, GeneticProg, Creativity, GenerativeDesign


Revisting Rembrandt

Revisting Rembrandt

Using new visual computer modelling techniques, we show that artists use vision based techniques to guide the eye path of the viewer through their paintings in significant ways.

Creativity, Vision, CogSci, PainterlyRendering

http://ivizlab.sfu.ca/research/rembrandt/

research projects

Bio Sensing System for 2D, 3D, VR

Bio Sensing System for 2D, 3D, VR

Our lab has extensive experience in using different sensing technology including eye tracking and facial emotion recognition (DiPaola et al 2013), as well as gesture tracking and bio sensing heart rate and EDA (Song & DiPaola, 2015) which both affect the generative system and can be used to understand the reception to the generated graphics (still, video, VR).

AI, Vision, CogSci, Creativity, FaceResearch, VRWorlds

http://ivizlab.sfu.ca/research/biosense
Cognitive (AI) based Abstraction

Cognitive (AI) based Abstraction

What is abstraction? Can you use AI techniques to model the semantics of an idea, object, or entity, where that understanding allows for abstraction of the meaning? We use several AI techniques including genetic programming, Neural Nets and Deep Learning to explore abstraction in its many forms. Mainly here in the visual and narrative arts.

AI, Vision, CogSci, Creativity, NPR, NeuralNets, PainterlyRendering,VRWorlds

http://ivizlab.sfu.ca/research/cogabstract
Evolving Creative Computer Programs w/Genetic Programming

Evolving Creative Computer Programs w/Genetic Programming

This research uses creative evolutionary systems to explore computer creativity for various applications: in our first pass - evolving a family of abstract portrait panter programs.

AI, GeneticProg, Creativity, GenerativeDesign

http://ivizlab.sfu.ca/research/creativegp
Deep Learning AI Creativity Research

Deep Learning AI Creativity Research

Using Cognitive Science as a basis for our work, we attempt to model aspects of human creativity in AI. Specially we are using Neural Networks (and evolutionary systems) in the form of Deep Learning, CNNs, RNNs and other modern techniques to model aspects of human expression and creativity. We are known for modelling expression semantics and generation of visual art (stills, videos, VR) but have extended our work into expressive forms of linguistic (word based) narrative.

AI, Vision, CogSci, Creativity, GenerativeDesign, PainterlyRendering, NPR, NeuralNets

http://ivizlab.sfu.ca/research/deepai
Painterly Portrait NPR Project

Painterly Portrait NPR Project

Can you build a computer parameterized model of the cognitive process or open methodology that human portrait painters use. This interdisciplinary toolkit research project automatically generates painterly output from people photographs and cognitive parameters.

PainterlyRendering, Vision, CogSci, Creativity, EmotionExpression

http://ivizlab.sfu.ca/research/painterly
Rembrandt / Vision Science Work

Rembrandt / Vision Science Work

Using new computer modelling techniques, we show that artists including Rembrandt, use vision based techniques (lost and found edges, center of focus techniques) to guide the eye path of the viewer through their paintings in significant ways...

PainterlyRendering, Vision, CogSci, Creativity, FaceResearch

http://ivizlab.sfu.ca/research/rembrandt
AI Virtual Human

AI Virtual Human

Our open source toolkit / cognitive research in AI 3D Virtual Human (embodied IVA : Intelligence Virtual Agents) - a real-time system that can respond emotionally (voice, facial animation, gesture, etc) to a user in front of it via a host of gestural, motion and bio- sensor systems. The system uses SmartBody (USC) and MatLab Simulink as its control and AI system.

AI, Vision, CogSci, Creativity, FaceResearch

http://ivizlab.sfu.ca/research/virthuman

exhibitions

2011: Computational Aesthetics Art Show: Swimming away from Darwin Vancouver, BC

Interactive Installation, with Wall Hanging Prints located Conf. of ACM SIGGRAPH, 2011.

AI, Creativity, GeneticProg

Related Gallery: darwinsportraits


2012: Annecy Art Festival (Cae12): Jane Portrait Series: Generative Paintings Annecy, France

Mixing Cognitive & Artistic Knowledge in a Generative Painting System

AI, Creativity, PainterlyRendering


2009: Cambridge University, Kings Art Centre : Evolving Darwin’s Gaze Cambridge, UK

One Person Show as part of the largest Darwin anniversary conference in the world

AI, Creativity, GeneticProg

Related Gallery: darwinsportraits


2015: Computational Aesthetics Art Show, Emily Carr University Gallery: Portraits Triptych: Meaning and Process III Vancouver, BC

Blurred Lines, Multi monitor multimedia Installation, Emily Carr University Gallery – co- located SIGGRAPH, 2014.

AI, Creativity, PainterlyRendering


2015: Hidden Pasts, Digital Futures: A Festival of Immersive Arts: Bringing out the Ghosts Vancouver, BC

Woodwards Experimental Theater, Bringing out the Ghosts, 3 monitor and stills work

AI, Creativity, PainterlyRendering


2010: Emily Carr Gallery / IDMAa: Darwin’s Gaze Vancouver, BC

Large installation in IDMAa’s Ideas show

AI, Creativity, GeneticProg

Related Gallery: darwinsportraits


2009: MIT Museum, MIT : Evolving Darwin’s Gaze M.I.T, Cambridge, MA

Featured major exhibition commissioned for the Cambridge Science Festival

AI, Creativity, GeneticProg

Related Gallery: darwinsportraits


2015: V&A Digital Futures (presented by Victoria and Albert Museum & Electronic Visualisation & the Arts): Reflections of Essence London, UK

Interactive, Networked Multi Projector work, LimeWharf , London, 2015.

AI, Creativity, PainterlyRendering



publications

Using a Contextual Focus Model for an Automatic Creativity Algorithm to Generate Art Work

2014: Using a Contextual Focus Model for an Automatic Creativity Algorithm to Generate Art Work

DiPaola S—Procedia Computer Science. Special Issue: Bio Inspired Cognitive Architectures, Vol 41, pp. 212-219. 2014.

PDF journal

AI, GeneticProg, Creativity, GenerativeDesign


2010: Cartesian Genetic Programming, Creativity and Art

DiPaola S, Sorenson N,—Book Chapter, Cartesian Genetic Programming, Editor: Miller J, 22 pages, in press.

PDF book

AI, GeneticProg, Creativity, GenerativeDesign


Touch of the Eye: Does Observation Reflect Haptic Metaphors in Art Drawing?”

2015: Touch of the Eye: Does Observation Reflect Haptic Metaphors in Art Drawing?”

Choi S K, DiPaola S,—Proc ACM Conf on Human Factors in Computing Systems (CHI '15), , pp. 579-588, 2015.

PDF proceeding

CogSci, Creativity, Vision


2005: Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Fun

DiPaola S,—In Proc: Electronic Visualisation and the Arts, 10 pages, London. July. 2005.

proceeding

AI, GeneticProg, GenerativeDesign, Creativity


2007: A Knowledge Based Approach to Modeling Portrait Painting Methodology

DiPaola S,—In Proc: Electronic Visualisation and the Arts, 10 pages, London, 2007.

proceeding

CogSci, Vision, PainterlyRendering, Creativity


The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv

2008: The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv

DiPaola S,—In Proc: Electronic Visualisation and the Arts, 8 pages, London, 2008.

PDF proceeding

CogSci, Vision, PainterlyRendering, Creativity


2010: Face, Portrait, Mask – Using a Parameterized System to Explore Synthetic Face Space

DiPaola S,—In Proc: Electronic Visualisation and the Arts, 7 pages, London, 2010.

proceeding

CogSci, Vision, PainterlyRendering, Creativity


Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica

2013: Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica

DiPaola S, Smith A, — Proc: Electronic Visualisation and the Arts, pp. 25-31. British Computer Society, London, 2013.

PDF proceeding

Creativity, CogSci


How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity

2013: How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity

Choi S K, DiPaola S,— Proc; Electronic Visualisation and the Arts, pp. 127-134. British Computer Society, London, 2013.

PDF proceeding

CogSci, Creativity, Vision


A Creative Artificial Intelligence System to Investigate User Experience, Affect, Emotion and Creati

2015: A Creative Artificial Intelligence System to Investigate User Experience, Affect, Emotion and Creati

Salevati S, DiPaola S,—Proc: Electronic Visualisation and the Arts, British Computer Society, 8 pages, London, 2015.

PDF proceeding

AI, GeneticProg, GenerativeDesign, Creativity


Exploring Different Ways of Navigating Emotionally-responsive Artwork in Immersive Virtual Environme

2015: Exploring Different Ways of Navigating Emotionally-responsive Artwork in Immersive Virtual Environme

Salevati S, DiPaola S,—Proc: Electronic Visualisation and the Arts, British Computer Society, 8 pages, London, 2015.

PDF proceeding

GenerativeDesign, Creativity, VRWorlds


Enhancing Viewer’s Emotional Connections to The Traditional Art Creative Process Via an AI Interacti

2015: Enhancing Viewer’s Emotional Connections to The Traditional Art Creative Process Via an AI Interacti

Salevati S, DiPaola S,—Proc: Electronic Visualisation and the Arts, Florence, Florence, Italy, 8 pages, 2015.

PDF proceeding

AI, GeneticProg, GenerativeDesign, Creativity


A Creative Artificial Intelligence System to Investigate User Experience, Affect, Emotion and Creati

2016: A Creative Artificial Intelligence System to Investigate User Experience, Affect, Emotion and Creati

DiPaola S, McCaig R,—Proc: Electronic Visualisation and the Arts, British Computer Society, 8 pages, London, 2016.

PDF proceeding

AI, GeneticProg, GenerativeDesign, Creativity


2007: Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm

DiPaola S, Gabora L,—In Proc: GECCO Conf Companion on Genetic and Evolutionary Computation, (London,, July 07 - 11, 2007). GECCO '07, pp 2450-2456., ACM, New York, NY, 2007.

proceeding

AI, GeneticProg, GenerativeDesign, Creativity


Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm

2009: Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm

DiPaola S, Gabora L,—Genetic Programming and Evolvable Machines Journal, Vol 10, No 2, pp 97-110, 2009.

PDF journal

AI, GeneticProg, GenerativeDesign, Creativity


Deep Convolutional Networks as Models of Generalization and Blending Within Visual Creativity

2016: Deep Convolutional Networks as Models of Generalization and Blending Within Visual Creativity

McCaig R, DiPaola S, Gabora L,—Proc: International Conference on Computational Creativity,

PDF proceeding

AI, GenerativeDesign, Creativity


How Did Humans Become So Creative? A Computational Approach

2012: How Did Humans Become So Creative? A Computational Approach

Gabora L, DiPaola S, —Proc: International Conference on Computational Creativity, pp 203-211, 2012.

PDF journal

CogSci, Creativity, AI, GeneticProg


Adaptation of an Autonomous Creative Evolutionary System for Real-World Design Application Based on

2013: Adaptation of an Autonomous Creative Evolutionary System for Real-World Design Application Based on

DiPaola S, McCaig R, Carson K, Salevati S, & Sorenson N—Proc: International Conference on Computational Creativity, pp 40-4, 2013.

PDF proceeding

AI, GeneticProg, Creativity, GenerativeDesign


2006: Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity

DiPaola S,—In Proc: iDMAa Conference (Intl Digital Media and Arts Association), 7 pages, 2006.

proceeding

AI, GeneticProg, GenerativeDesign, Creativity


Exploring a Parameterized Portrait Painting Space

2009: Exploring a Parameterized Portrait Painting Space

DiPaola S,—Intl Journal of Art and Technology, Vol 2, No 1-2, pp 82-93, 2009.

PDF journal

AI, GeneticProg, GenerativeDesign, Creativity


Expressive Animated Character Sequences Using Knowledge-based Painterly Rendering

2011: Expressive Animated Character Sequences Using Knowledge-based Painterly Rendering

Seifi H, DiPaola S, Arya A, —International Journal of Computer Games Technology, International Journal of Computer Games Technology, vol. 2011, Article ID 164949, 7 pages, 2011.

PDF journal

PainterlyRendering, Vision, CogSci, Creativity, FaceResearch


Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science

2010: Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science

DiPaola S, Riebe C, Enns J,—Leonardo, Vol 43, No 3, pp 145-151, 2010.

PDF journal

PainterlyRendering, Vision, CogSci, Creativity, FaceResearch


Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach

2007: Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach

DiPaola S,—In Proc: SPIE Human Vision and Imaging, Int. Society for Optical Engineering, Keynote paper. pp 33-43, 2007.

PDF proceeding

PainterlyRendering, Vision, CogSci, Creativity, EmotionExpression


2011: A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels

Sorenson N, Pasquier, P, DiPaola S,—Transactions on Computational Intelligence and AI in Games, Vol 3, No 3, pp 229-244, 2011.

PDF journal

AI, GeneticProg, Creativity, GenerativeDesign


2009: Darwin, Creativity, and Evolutionary Programming

DiPaola S,—150 Years after Origin: Biological, Historical and Philosophical Perspectives, Proceedings of Canadian Darwin Conference, University of Toronto, 4 pages, 2009.

proceeding

AI, GeneticProg, Creativity, GenerativeDesign


Following The Masters: Viewer Gaze is Directed by Relative Detail in Painted Portraits

2009: Following The Masters: Viewer Gaze is Directed by Relative Detail in Painted Portraits

Riebe C, DiPaola S, Enns J,—Journal of Vision, Vol 9, No 8, pp 368 (abstract), 2009.

PDF journal

PainterlyRendering, Vision, CogSci, Creativity, FaceResearch