Here's what we found for the GamesResearch tag:
A system for creating, animating and communicating with 3D faces types. This dev toolkit is based on a hierarchical parametric approach allowing for an additive realtime language of expressions, emotions and lip-sync sequences..http://ivizlab.sfu.ca/research/facetoolkit
genFace uses a genetic algorithm technique to search through a large multi-dimensional space of correlated faces -- making it possible to traverse a path from any face to any other face, morphing through locally similar faces along that path.http://ivizlab.sfu.ca/research/genface
Introducing the concept of Face Multimedia Object (FMO), iFACE develops an integrated framework for working with FMO by defining and implementing the necessary functionality (3D and 2D) and exposing proper interfaces to a variety of application types (Web clients, GUI programs, and interactive users).http://ivizlab.sfu.ca/research/iface
The goal of this project is to deliver a rich experience of human socialization and telepresence via a voice-enabled web3D avatar community by emulating natural socal metaphors.http://ivizlab.sfu.ca/research/voiceavatar
DiPaola S, Akai C,—In Proc: Canadian Game Studies Association (CGSA), 8 pages, Toronto, 2006.
Zammitto V, DiPaola S, Arya A,—Intl Conference on Games Research and Development (CyberGames), 8 pages, Beijing, China. 2008.
Tolmie J, DiPaola S, Charles A,—Digital Games Research Association, Vancouver, Canada, 2005.
DiPaola S, Arya A,—In Proc: Conference on Future Play, Toronto, Future Play '07, pp 129-136, ACM, New York, NY, 2007.
Arya A, DiPaola S,—Journal of Image and Video Processing. , Special Issue on Facial Image Processing. Vol. 2007, Article ID 48757, pp 1-12, 2007.
DiPaola S, Akai C,—In ACM SIGGRAPH 2006 Educators Program, (Boston), 6 pages, SIGGRAPH '06. ACM, New York, NY 2006.
DiPaola S, Arya A,—Intl Conf in Central Europe on Computer Graphics Visualization and Computer Vision, 8 pages, 2006.
DiPaola S, Turner J, Browne P,—Intl Journal of Web-Based Communities, In press.