Words

Steve DiPaola is an active artist and scientist who explores virtual human and community systems both in his research and art work. View his storied resume below.

2010: Cartesian Genetic Programming, Creativity and Art

DiPaola S, Sorenson N,—Book Chapter, Cartesian Genetic Programming, Editor: Miller J, 22 pages, in press.

book

AI, GeneticProg, Creativity, GenerativeDesign


2010: Face, Portrait, Mask – Using a Parameterized System to Explore Synthetic Face Space

DiPaola S,—In Proc: Electronic Visualisation and the Arts, 7 pages, London, 2010.

proceeding

AI, FaceResearch


2010: Designing Socially Expressive Character Agents to Facilitate Learning

DiPaola S,—Book Chapter, Educational Gameplay and Simulation Environments, Editors: Kaufman D, Sauvé L, pp 213-230, 2010.

book

EmotionExpression, FaceResearch


Exploring Persian Rug Design Using a Computational Evolutionary Approach

2010: Exploring Persian Rug Design Using a Computational Evolutionary Approach

Dalvandi A, Amini P, DiPaola S,—In Proc: Electronic Visualisation and the Arts, 8 pages, London, 2010.

PDF proceeding

AI, GeneticProg, GenerativeDesign


2010: A Case Study of Expression-based Creation within 3D Virtual Communities

DiPaola S, Turner J, Browne P,—Intl Journal of Web-Based Communities, In press.

journal

VRWorlds, AvatarsAgents, Character3D, EmotionExpression, GamesResearch


Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science

2010: Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science

DiPaola S, Riebe C, Enns J,—Leonardo, Vol 43, No 3, pp 145-151, 2010.

PDF journal

PainterlyRendering, Vision, CogSci, Creativity, FaceResearch


2009: Intelligent Expression-based Character Agent Systems

DiPaola S,—In Proc: ACM Intelligent Virtual Agents, Springer, Amsterdam, Keynote Short Paper, 4 pages, September, 2009.

proceeding

AvatarsAgents, FaceResearch


2009: Darwin, Creativity, and Evolutionary Programming

DiPaola S,—150 Years after Origin: Biological, Historical and Philosophical Perspectives, Proceedings of Canadian Darwin Conference, University of Toronto, 4 pages, 2009.

proceeding

AI, GeneticProg, Creativity, GenerativeDesign


Exploring a Parameterized Portrait Painting Space

2009: Exploring a Parameterized Portrait Painting Space

DiPaola S,—Intl Journal of Art and Technology, Vol 2, No 1-2, pp 82-93, 2009.

PDF journal

AI, GeneticProg, GenerativeDesign, Creativity


Perceptually Valid Facial Expressions for Character-based Applications

2009: Perceptually Valid Facial Expressions for Character-based Applications

Arya A, DiPaola S, Parush A,—Intl Journal of Computer Games Technology, Vol 2009, Article ID 462315, pp 1-13, 2009.

PDF journal

FaceResearch, EmotionExpression, CogSci


Following The Masters: Viewer Gaze is Directed by Relative Detail in Painted Portraits

2009: Following The Masters: Viewer Gaze is Directed by Relative Detail in Painted Portraits

Riebe C, DiPaola S, Enns J,—Journal of Vision, Vol 9, No 8, pp 368 (abstract), 2009.

PDF journal

PainterlyRendering, Vision, CogSci, Creativity, FaceResearch


Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm

2009: Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm

DiPaola S, Gabora L,—Genetic Programming and Evolvable Machines Journal, Vol 10, No 2, pp 97-110, 2009.

PDF journal

AI, GeneticProg, GenerativeDesign, Creativity


2009: Following the masters: Viewer gaze is directed by relative detail in painted portraits

Riebe C, DiPaola S, Enns J,—Abstracts of the Vision Sciences Society, 9th Annual Meeting, #144, May, 2009.

proceeding


2009: Quantifying artist’s use of human vision constructs to influence viewer eye gaze,

DiPaola S,—In Proc: SPIE Human Vision and Imaging, Int. Society for Optical Engineering, 6 pages, 2009.

proceeding

PainterlyRendering, Vision, CogSci


The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv

2008: The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv

DiPaola S,—In Proc: Electronic Visualisation and the Arts, 8 pages, London, 2008.

PDF proceeding

CogSci, Vision, PainterlyRendering, Creativity


Authoring the Intimate Self: Identity, Expression and Role-playing within a Pioneering Virtual Commu

2008: Authoring the Intimate Self: Identity, Expression and Role-playing within a Pioneering Virtual Commu

DiPaola S, Turner J,—Loading; Journal of the Canadian Games Studies Association, Vol 2, No 3, pp 1-14, 2008.

PDF journal

VRWorlds, AvatarsAgents, Character3D


2008: Computer Facial Animation, Book Excerpt

DiPaola S,—Computer Facial Animation, by Parke F, Waters K, 2nd Edition, AK Peters, pp 133-136,225-251,368-369. 2008.

book

FaceResearch, Character3D


”Darwin’s Enduring Legacy” – Images of computational evolution of creativity research

2008: ”Darwin’s Enduring Legacy” – Images of computational evolution of creativity research

DiPaola S,—The Journal Nature, Selected by the Nature editors to accompany this essay (Commissioned, not peer reviewed). Vol 451, pp 632-633, Feb, 2008.

PDF journal

darwin


2008: Computationally Rendered Painterly Portrait Spaces

DiPaola S,—Artciencia: Art & Science Journal, Vol 4, No 9, pp 1-8, October-January, 2008.

journal


2008: A Methodology for Incorporating Personality Modeling in Believable Game Characters

Zammitto V, DiPaola S, Arya A,—Intl Conference on Games Research and Development (CyberGames), 8 pages, Beijing, China. 2008.

proceeding

Character3D, EmotionExpression, FaceResearch, GamesResearch


2007: A Knowledge Based Approach to Modeling Portrait Painting Methodology

DiPaola S,—In Proc: Electronic Visualisation and the Arts, 10 pages, London, 2007.

proceeding

CogSci, Vision, PainterlyRendering, Creativity


2007: Blending Science Knowledge and AI Gaming Techniques for Experiential Learning

DiPaola S, Akai C,—Loading; Journal of the Canadian Games Studies Association, Vol 1, No 1, pp 1-9, 2007.

journal

AI


2007: Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm

DiPaola S, Gabora L,—In Proc: GECCO Conf Companion on Genetic and Evolutionary Computation, (London,, July 07 - 11, 2007). GECCO '07, pp 2450-2456., ACM, New York, NY, 2007.

proceeding

AI, GeneticProg, GenerativeDesign, Creativity


Face Modeling and Animation Language for MPEG-4 XMT Framework

2007: Face Modeling and Animation Language for MPEG-4 XMT Framework

Arya A, DiPaola S—IEEE Transactions on Multimedia, Vol 9, No 6, pp 1137-1146, 2007.

PDF journal

FaceResearch, EmotionExpression, CogSci


Experiencing Belugas: Developing an Action Selection-Based Aquarium Interactive

2007: Experiencing Belugas: Developing an Action Selection-Based Aquarium Interactive

DiPaola S, Akai C, Kraus B,—Adaptive Behavior , Special Issue on Action Selection. Vol 15, No 1, pp 99-113, 2007.

PDF journal

AI, NeuralNets, Character3D


2007: A Framework for Socially Communicative Faces in Games and Interactive Applications

DiPaola S, Arya A,—In Proc: Conference on Future Play, Toronto, Future Play '07, pp 129-136, ACM, New York, NY, 2007.

proceeding

FaceResearch, EmotionExpression, CogSci, GamesResearch


Multi-Space Behavioral Model for Face-based Affective Social Agents

2007: Multi-Space Behavioral Model for Face-based Affective Social Agents

Arya A, DiPaola S,—Journal of Image and Video Processing. , Special Issue on Facial Image Processing. Vol. 2007, Article ID 48757, pp 1-12, 2007.

PDF journal

FaceResearch, EmotionExpression, CogSci, GamesResearch


Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach

2007: Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach

DiPaola S,—In Proc: SPIE Human Vision and Imaging, Int. Society for Optical Engineering, Keynote paper. pp 33-43, 2007.

PDF proceeding

PainterlyRendering, Vision, CogSci, Creativity, EmotionExpression


2006: Blending Science Knowledge and AI Gaming Techniques for Experiential Learning

DiPaola S, Akai C,—In Proc: Canadian Game Studies Association (CGSA), 8 pages, Toronto, 2006.

proceeding

AI, GamesResearch, NeuralNets


2006: Socially communicative characters for interactive applications

Arya A, DiPaola S, Jefferies L, Enns J,—Intl Conf on Computer Graphics, Visualization and Computer Vision (WSCG-2006), 8 pages, Czech Republic, January 30 - February 3, 2006.

proceeding

FaceResearch


Facial Actions as Visual Cues for Personality

2006: Facial Actions as Visual Cues for Personality

Arya A, Enns J, Jefferies L, DiPaola S,—Computer Animation and Virtual Worlds (CAVW) Journal, Vol 17, No 3-4 , pp 371–382, 2006.

PDF journal

FaceResearch, EmotionExpression, CogSci


2006: Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity

DiPaola S,—In Proc: iDMAa Conference (Intl Digital Media and Arts Association), 7 pages, 2006.

proceeding

AI, GeneticProg, GenerativeDesign, Creativity


Designing Adaptive Multimedia Interactives to Support Shared Learning Experiences

2006: Designing Adaptive Multimedia Interactives to Support Shared Learning Experiences

DiPaola S, Akai C,—In ACM SIGGRAPH 2006 Educators Program, (Boston), 6 pages, SIGGRAPH '06. ACM, New York, NY 2006.

PDF proceeding

AI, GamesResearch


2006: Socially Communicative Characters for Interactive Applications

DiPaola S, Arya A,—Intl Conf in Central Europe on Computer Graphics Visualization and Computer Vision, 8 pages, 2006.

proceeding

FaceResearch, Character3D, GamesResearch


Emotional Remapping of Music to Facial Animation

2006: Emotional Remapping of Music to Facial Animation

DiPaola S, Arya A,—In Proc: 2006 ACM SIGGRAPH Symposium on Videogames, (Boston), pp. 143-149, Sandbox '06. ACM, New York, NY, 2006.

PDF proceeding

AI, EmotionExpression, PainterlyRendering, CogSci, Character3D, FaceResearch


2006: Artificial Intelligence Systems in New Media Art and Design

DiPaola S,—Artciencia: Art & Science Journal, Vol 2, No 4, pp 1-8, August-October, 2006.

journal

AI


2005: Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Fun

DiPaola S,—In Proc: Electronic Visualisation and the Arts, 10 pages, London. July. 2005.

proceeding

AI, GeneticProg, GenerativeDesign, Creativity


2005: Towards an Interactive Visualization of Game Design Patterns

Tolmie J, DiPaola S, Charles A,—Digital Games Research Association, Vancouver, Canada, 2005.

proceeding

KnowledgeViz, GamesResearch


2005: Simulating Face to Face Collaboration for Interactive Learning Systems

DiPaola S, Arya A, Chan J,—In Proc: E-Learn 2005, 6 pages, Vancouver, 2005.

proceeding

FaceResearch, Character3D, AvatarsAgents


2005: Shifting Boundaries: the Ontological Implications of Simulating Marine Mammals

DiPaola S, Akai C,—New Forms Festival Conference, Museum of Anthropology, 7 pages, Vancouver, 2005.

PDF proceeding

AI, Character3D


2004: Affective Communication Remapping in MusicFace System

DiPaola S, Arya A,—In Proc: Electronic Visualisation and the Arts, 8 pages, London, England, July 26-31, 2004.

proceeding

AI, EmotionExpression, FaceResearch


Ratava’s Line: Emergent Learning and Design Using Collaborative Virtual Worlds

2004: Ratava’s Line: Emergent Learning and Design Using Collaborative Virtual Worlds

DiPaola S, Dorash D, Brandt G,—In ACM SIGGRAPH 2004 Educators Program, (Los Angeles, California, August 08 - 12, 2004). SIGGRAPH '04. 4 pages, ACM, New York, NY, 25. 2004.

PDF proceeding

Character3D, AvatarsAgents, VRWorlds, ColabDesign


2004: Face, Portrait, Mask - the Virtuality of the Synthetic Face

DiPaola S,—New Forms Festival Conference, Vancouver Art Gallery, 7 pages, Vancouver, 2004.

proceeding


2004: Face as a Multimedia Object

Arya A, DiPaola S,—5th Intl Workshop on Image Analysis for Multimedia Interactive Services, 5 pages, Lisbon, Portugal, April 21-23, 2004 .

proceeding

FaceResearch


A Social Metaphor-based 3D Virtual Environment

2003: A Social Metaphor-based 3D Virtual Environment

DiPaola S, Collins C,—In ACM SIGGRAPH 2003 Educators Program, (San Diego, California, July 27 - 31, 2003). 2 pages, SIGGRAPH '03. ACM, New York, NY, 2003.

PDF proceeding

VRWorlds, AvatarsAgents, Character3D, EmotionExpression, GamesResearch


2002: Investigating Face Space

DiPaola S,—In ACM SIGGRAPH 2002 Conference Abstracts and Applications, (San Antonio, Texas, July 21 - 26, 2002). SIGGRAPH '02. ACM, New York, NY, pp 207-207. 2002.

proceeding

AI, GeneticProg, FaceResearch, GenerativeDesign


2002: A 3D Virtual Environment for Social Telepresence

DiPaola S, Collins C,—Western Computer Graphics Symposium, 7 pages, 2002.

proceeding

VRWorlds, AvatarsAgents, Character3D


2002: FaceSpace: A Facial Spatial-Domain Toolkit

DiPaola S,—In Proc: IEEE Information Visualization, London, pp 105-109, 2002.

proceeding

FaceResearch, EmotionExpression, KnowledgeViz


1998: Avatars, Book Excerpt

DiPaola S,—Avatars, by Damer B, Peach Pit Press, pp 193-234, 446-448, cover/back art. 1998.

book

AvatarsAgents, VRWorlds


1996: Computer Facial Animation, Book Excerpt

DiPaola S,—Computer Facial Animation, by Parke F, Waters K,, AK Peters, pp 101-104, 214-219, cover artwork. 1996.

book

FaceResearch, Character3D


Extending the Range of Facial Types

1992: Extending the Range of Facial Types

DiPaola S,—IEEE Journal of Visualization and Computer Animation, Vol 2, No 4, pp 129-131, 1991.

PDF journal

FaceResearch


1989: 3D Parameterized Facial Modeling & Animation

DiPaola S,—ACM SIGGRAPH Facial Animation Tutorial, SIGGRAPH '89, 1989.

proceeding

FaceResearch, Character3D, AvatarsAgents