Using new visual computer modelling techniques, we show that artists use vision based techniques (lost and ... 2010: stills View the website
A conceptual piece that evolves a related family of abstract portrait painters. Portraits are created by Darwinian evolution using the programming technique called Genetic Programming. Using the painting of Darwin by John Collier as the creative spark (the evolutionary resemblance test they survive by), portraits slowly evolve over a month of constant computer time in this art programming experiment to cajole a computer to become creative on its own (see paper). The mathematical genes were not specifically created for the portrait painting task, but were our genes any different -- surely not originally created for writing computer programs or making art.
Can you bring the ghost (creativity) out of the machine (the computer) using the ghost of Darwin (his namesake techniques and portrait).
Touring exhibition: MIT Museum & Cambridge University's King Art Centre
Programming, concepts and art: Steve DiPaola
Paying homage to the original art work done in 1988, Kraftwerk used our created imagery for their stage design both in the projected visuals and in a 'life imitates art' and back again moment, in their fashioned clothing to match our original wireframe artwork.
Credits: Kraftwerk, 03-05 Kraftwerk stage designer, Rebecca Allen (Diretor), DiPaola.
2003-2005: installations / performances
Selected large framed work or liteboxes portraits created via 3D systems (mostly artist's original programs) and typically realized on photography media. The work has been exhibited internationally - mostly in galleries in NYC and California.
Series III : 3D painterly noise series - experiments in 'brush strokes abstract space rather than color'.
Selected large framed work or liteboxes portraits created via 3D systems (mostly artist's original programs) and typically realized on photography media. The work has been exhibited internationally - mostly in galleries in NYC and California.
SeriesII : 3D stochastic noise series.
Selected large framed work or liteboxes portraits created via 3D systems (mostly artist's original programs) and typically realized on photography media. The work has been exhibited internationally - mostly in galleries in NYC and California.
Series I : Wolfgang and Ralf series - members of Kraftwerk allowed me to use their digital faces I created for them in my own abstract figurative art work.
Commissioned us to contribute to Video Artist Nam June Paik's major installation called Fin de Siecle II, center piece for the historic first media show 'Image World: Art and Media Culture', at Whitney Museum of American Art (NYC). The installation was 20'x45' - with 201 television sets with 4 laserdiscs.
Nam June Paik choose several video artists work for the installation including our work - Musique Non-Stop.
Contributor w/ Rebecca Allen (Director). 1990.
Chasing Alice' was performed at Stanford University in the historic Art History building where the 3D virtual drama unfolded via projected 3d images on the walls and physical actors performed 'backstage' (the real world) to their virtual worldwide 'interactors'.
The multiple stages were the 3D web spaces we created to host our narrative performance. The physical audience participates with and observes the richly involved community of voice-based and emotive 3D avatars who not only brought their own personas to our 'stages' but also become interactors in the unfolding story - blurring the lines between author and audience, reality and illusion.
This piece was part of the New Form Festival, Video Painting group show. It also accompanied a paper/talk I gave during the Festival at the Vancouver Art Gallery entitled 'Face, Portrait, Mask : the Virtuality of the Synthetic Face'.
How does a viewer react to a moving, emotional but ambient abstract hanging portrait? Hung like a conventional portrait, this work consisted of a 42' Plasma Display (hung vertically) playing a looped HDTV animation DVD. Programming and video art: DiPaola.
Ratava's Line - Part interactive performance, part fashion show, part interactive game with actors from different countries (NYC, and Vancouver) performing simultaneously, sometimes within the same character. A collaboration between DiPaola and Daria Dorosh (NYC) and their students using collaborative online design techniques to create original fashion, art and interactive performance. With an academic and press event as well as a fashion show / interactive game | virtual performance event held in two cities at once.
2002: installations / performancesInsideOut - an installation piece where 3D facial animation was completely generated by extracting emotion elements from a music source (programming bythe artist). Part of a commissioned work to collaborate with NYC artists on an audio/visual mulit-sensory installation projected on a 60-inch globe directed and produced by NYC artist Daria Dorash. First installed in NYC A.I.R Gallery, then a second updated work was commissioned for L.A. Siggraph Art Gallery. Music, programming and art by DiPaola.
2004: installations / performances
A collaborative piece between an electronic composer and an interactive 3D artist where an original electronic music composition drives 3D virtual emotive faces in a collaborative re-mapping of the emotional and gestural state of the music.
First screened at the Vancouver 'New Forms Festival'.
Uses Music-driven Emotionally Expressive Face (MusicFace) software (by the artist), an early stage prototype system that creates 'facial choreography' driven by musical input.
Credits: DiPaola: Visual, Software.
Music by Scot Gresham-Lancaster
Multi-channel video installation commissioned by Ian Schrager and Steve Rubell for the opening of the Palladium, a large-scale New York nightclub.
The piece describes the birth of a new environment utilizing unique fractal and particle system software. It was designed for exhibition on Palladium's 50 monitor video display system.
Other commissioned artists included: Francesco Clemente, Jean-Michel Basquiat, Keith Haring, Kenny Scharf, Laurie Anderson and Arata Isozaki.
With Rebecca Allen (Director), Peter Oppenheimer and Paul Xander
Contributed Bird design and animation.
Created all visual material for the album Electric Cafe by the German group Kraftwerk including the classic, award-winning music video, Musique Non Stop. State-of-the-art facial animation software was developed to bring the virtual mannequins to life.
The work is acknowledged for its unique aesthetic from both fine art and popular culture venues. It was aired frequently on international music video programs while also exhibited internationally in galleries and museums.
Credits: DiPaola, Rebecca Allen (Director), Kraftwerk, and others.
The Noble Wedding - Based on Swedish Conceptual Artist, Lars Vilks country' Ladonia, (a country he created when the Swedish government threatened to tear down a sculpture park, now with 10,000 artists/citizens) - an interactive performance in real and cyberspace using CAVE, facial animation, projected video from Ladonia Sweden and online 3D communities by DiPaola, Liz Picard (St. Johns, Newfoundland), Jeremy Turner (Vancouver, B.C.). How would two noble peoples of a conceptual artist's country marry?
With real and virtual performers in front of a live audience. SFU
Interactivity Lab Performance Space.
Juried grant/Collaboration: DiPaola, Picard, Turner.
Created early 3D animation segments for art music videos by Peter Baumann and Eddie Jobson with Private Music. With Rebecca Allen (Director), and Robert McDermott, Music Eddie Jobson
1985: video