Kraftwerk Stage Visuals

World Tour Stage Visuals 2003-2005

Paying homage to the original art work done in 1988, Kraftwerk used our created imagery for their stage design both in the projected visuals and in a 'life imitates art' and back again moment, in their fashioned clothing to match our original wireframe artwork.

Credits: Kraftwerk, 03-05 Kraftwerk stage designer, Rebecca Allen (Diretor), DiPaola.

Tour 2004-14: Live concert documentation. Original Wireframe: 1988 Musique Non Stop created artwork. Original wired heads: 1988 Musique Non Stop created artwork. Tour 2004-14: Suits design on our orginal artwork. Tour 2004-14: Live concert documentation. Audience: Live concert documentation. Body Suits: Live concert documentation.

Character3D, FaceResearch

Muse - Portrait

Ambient Portrait, New Forms Festival

This piece was part of the New Form Festival, Video Painting group show. It also accompanied a paper/talk I gave during the Festival at the Vancouver Art Gallery entitled 'Face, Portrait, Mask : the Virtuality of the Synthetic Face'.
How does a viewer react to a moving, emotional but ambient abstract hanging portrait? Hung like a conventional portrait, this work consisted of a 42' Plasma Display (hung vertically) playing a looped HDTV animation DVD. Programming and video art: DiPaola.

Artwork: Two stills from moving piece. At show: Viewer contemplating ambient portrait at NFF. Stills1: Sequence of stills1 Stills2: Sequence of stills2 Stills3: Sequence of stills3 muses video

InsideOut I and II

Commissioned Installation - AIR Gallery, NYC & SIGGRAPH, LA

InsideOut - an installation piece where 3D facial animation was completely generated by extracting emotion elements from a music source (programming bythe artist). Part of a commissioned work to collaborate with NYC artists on an audio/visual mulit-sensory installation projected on a 60-inch globe directed and produced by NYC artist Daria Dorash. First installed in NYC A.I.R Gallery, then a second updated work was commissioned for L.A. Siggraph Art Gallery. Music, programming and art by DiPaola.

LAgallery1 : Spectator at L.A. gallery with insideOut II on projected 6ft globe. insideOut I:  Original insideOut I work (still) where the animation is generated from my original music. A.I.R. Gallery, NYC. Artwork: InsideOut I (still) distorted to 6ft projected globe animation. Insideout II still: Still (and animation) which was generated from emotional extraction of the original music (code by artist) before sphere distortion. Insideout II distorted still: Still of animation distorted so globe projector can map onto sphere surface. From L.A. show1:  Our group of invited artists were the first ones to use the OmniGlobe for artistic uses. I provided technical support to whole group. From L.A. show2: The collaborative work had several globe pieces from several artists and the show included our clothing and 'group' scent which emanated from a device behind the globe(white box on black pedestal).From L.A. show2:  I wrote and performed the music, wrote the program to remap emotion from the music to faces and the program to generate emotional 3D faces for the piece. insideout video

AI, FaceResearch

Concerto for Virtual Strings and Faces

Generative Video from Music

A collaborative piece between an electronic composer and an interactive 3D artist where an original electronic music composition drives 3D virtual emotive faces in a collaborative re-mapping of the emotional and gestural state of the music.
First screened at the Vancouver 'New Forms Festival'.
Uses Music-driven Emotionally Expressive Face (MusicFace) software (by the artist), an early stage prototype system that creates 'facial choreography' driven by musical input. Credits: DiPaola: Visual, Software. Music by Scot Gresham-Lancaster

Video stills: Stills from realistic video. Video stills: Still from painterly video. musicface video


Ratava's Line

Virtual Interactive Performance

Ratava's Line - Part interactive performance, part fashion show, part interactive game with actors from different countries (NYC, and Vancouver) performing simultaneously, sometimes within the same character. A collaboration between DiPaola and Daria Dorosh (NYC) and their students using collaborative online design techniques to create original fashion, art and interactive performance. With an academic and press event as well as a fashion show / interactive game | virtual performance event held in two cities at once.

Virtual models: Original designs sketched at F.I.T (NYC) made into 3D avatars ( SFU, Vancouver) and setup in a virtual environment complete with dramatic backstory. Sketchavatar: Sketches of designer 'David' at FIT with the final live 3D avatar. Wolfgang head: FIT student at live press event in NYC before performance showing all forms of collaborative fashion design. 3D gallery: One of several 3D virtual chat rooms created for the event with original juried art from both countries. Internet play: Screen shot off a computer of live fashion/drama event which you could be at live in NYC or Vancouver or virtual from any computer in the world. Sketch-avatar: One of many collaboratively created designs where everyone worked together virtually - never meeting live during the project.


The Nobel Wedding

Physical/Virtual Interactive Performance

The Noble Wedding - Based on Swedish Conceptual Artist, Lars Vilks country' Ladonia, (a country he created when the Swedish government threatened to tear down a sculpture park, now with 10,000 artists/citizens) - an interactive performance in real and cyberspace using CAVE, facial animation, projected video from Ladonia Sweden and online 3D communities by DiPaola, Liz Picard (St. Johns, Newfoundland), Jeremy Turner (Vancouver, B.C.). How would two noble peoples of a conceptual artist's country marry?
With real and virtual performers in front of a live audience. SFU
Interactivity Lab Performance Space.
Juried grant/Collaboration: DiPaola, Picard, Turner.

Performers/fakesapce: Nobel Groom (Turner) and Narrator/Priest (Picard) in front of 2 Cave systems projecting virtual Ladonia before performance. Actors-cave: Pre-performance shot in front of projected 3D world. Artwork: Performers in front of scrim which projected created video from grooms ritual in Ladonia in Sweden. Avatar Bride: Picard using voice communication ( note headset) to communicate with 3D avatar bride in cybersapce. Ladonia Ritual: Projected video showed grooms wedding ritual climbing this edifice to ring the ceremonial bell, so he could marry with noble blood.

Chasing Alice

Stanford Physical/Virtual Performance

Chasing Alice' was performed at Stanford University in the historic Art History building where the 3D virtual drama unfolded via projected 3d images on the walls and physical actors performed 'backstage' (the real world) to their virtual worldwide 'interactors'.

The multiple stages were the 3D web spaces we created to host our narrative performance. The physical audience participates with and observes the richly involved community of voice-based and emotive 3D avatars who not only brought their own personas to our 'stages' but also become interactors in the unfolding story - blurring the lines between author and audience, reality and illusion.

Bridegroom: Our 2 actors (narrative pushers) physically at Stanford (backstage), but onstage in the 3D voice world as 3D heads. Wed11s: Alice and the groom confront the queen as well as worldwide interactors in the final part of the performance. Wed15s: In this cyber theater where time and space are secondary and actors present narrative pulses rather than specific dialog, the (practical) groom gives into it all and Alice's world view and they marry( Chess3D: One of the 4 3D chat worlds of our bride 'Alice', with the queen. Classpicture: The actors, and performance staff after the performance. Groom03: The actors using their mics, mouse and video displays to interact with the virtual audience/interactors on the virtual stage. Groom05:  During the performance, a boy checks out the grooms POV as his virtual side interacts on the 3D stage (talking with a cat avatar from somewhere in the world). Spectators03: Stanford audience watch the main display (plus 3 other projected views and the grooms and brides displays) as the 3D interactive narrative unfolds. Spectators05: Our narrative director (in black) takes improv suggestions from the audience and passes them to our actors who are both backstage and on stage at the same time. Spectators06: A spectator finds a seat which allows her to see what the actors POV and one projected room camera - seeing the events/actors from multiple perspectives. Spectators07: Spectators watch the groom 'on stage' (blonde hair) interacting with world cyber participants while he is physically on the other side of the lobby (to take their live suggestions).

AvatarsAgents, VRWorlds

Paik: Fin de Siecle II

Whitney Museum Video Installation

Commissioned us to contribute to Video Artist Nam June Paik's major installation called Fin de Siecle II, center piece for the historic first media show 'Image World: Art and Media Culture', at Whitney Museum of American Art (NYC). The installation was 20'x45' - with 201 television sets with 4 laserdiscs.
Nam June Paik choose several video artists work for the installation including our work - Musique Non-Stop.
Contributor w/ Rebecca Allen (Director). 1990.

Whitney image: Still from show. Scupture: 1990 magazine cover with review.

FaceResearch, Character3D


NYC Palladium Opening Video Installation

Multi-channel video installation commissioned by Ian Schrager and Steve Rubell for the opening of the Palladium, a large-scale New York nightclub.
The piece describes the birth of a new environment utilizing unique fractal and particle system software. It was designed for exhibition on Palladium's 50 monitor video display system.
Other commissioned artists included: Francesco Clemente, Jean-Michel Basquiat, Keith Haring, Kenny Scharf, Laurie Anderson and Arata Isozaki.
With Rebecca Allen (Director), Peter Oppenheimer and Paul Xander Contributed Bird design and animation.

Palladium: At Palladium, NYC. Palladium: At Palladium, NYC. Palladium: Video still Allen/Oppenhiemer. Palladium: At Palladium, NYC. Palladium: At Palladium, NYC. Palladium: At Palladium, NYC