EVA 05 Paper
Submission
See Complete Results HERE
See also an example
of evolving two original painter programs HERE
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Submitted Extended
Abstract can be downloaded here (MS WORD)
Or is
reproduced below in html format:
Paper Info:
Author:
School & University: School
of Interactive Arts and Technology,
Address:
Email: steve@dipaola.org URL: http://www.dipaola.org
Full Paper Title:
Evolving Creative Portrait Painter Programs using Darwinian Techniques with an Automatic Fitness Function
Extended Abstract:
In evolutionary art, most systems evolve paintings by allowing the artist or viewer to selectively breed the computer artwork by hand from the current evolved population of paintings. Our evolutionary art system differs from this typical process in two significant ways: 1) it evolves painters not paintings and 2) it uses a ‘creative fitness function’ so no user intervention is needed to determine the most aesthetic choice, attempting instead to have the computer be creative on its own. Both of these approaches are significant research areas. To achieve these goals, a new type of Genetic Programming (GP) system is used called Cartesian GP, which uses typical GP Darwinian evolutionary techniques (crossover, mutation, and survival), but has several features that allow the GP system to favor creative solutions over optimized solutions including accommodating for genetic drift where different genotypes map to the same phenotype, visual mapping modules and a knowledge of a painterly color space. Portrait painting was chosen for this project as it limits the space, weighs towards resemblance, and has a known sitter/painter relationship well suited for computer creativity. This work with its specific goal of evolving portrait painter programs to create a portrait ’sparked’ by the famous portrait of Darwin (the resemblance fitness function), speaks to the evolutionary processes as well as creativity, as seen by the early results where the evolving programs use recurring, emergent and merged creative strategies to become good abstract portraitists. Any of subsequent painter programs can be combined to reproduce new offspring.
Sampling of Results: See
additional and color samples here: http://www.dipaola.org/evolve/eva05
The 'most fit' (resemble the
We start evolving portraits based on this picture (1), after a few
populations, the color then curves emerge.

100s later, a first strategy
appears: bands can resemble the strong vertical lighting of portrait, then they twist & curve.

Soon the bands, twists &
curves strategies create the dominant image (1) below and the first "head
shapes" appear.

As the early evolution progress
slows, genetic drift brings in a colorful phase (more on the website) . DiPaola_EVA

Then after days, this new ramped
dominant strategy takes over (1 below) heralding in the soft blobby age. Page 2 of 2

The n ext major strategy addition
is the left "raccoon patch" eye area and the right eye.

Still evolving, a more
painterly age begins, combining the head shape with painterly surface (see site
for more).