You will now set up Set Driven Key with the sh attribute set to 10 when the mouth is in full "SH" shape.
- Select Animate > Set Driven Key > Set - option
- Select the locator.
- In the Set Driven Key window, press Load Driver.
- Select the Blend Shape node (press Select bottom left corner of Blend shape window)
- In the Set Driven Key window, press Load Driven.
- Highlight SH in the right column of the Driver.
- Highlight holding ctrl, OpenJaw, LowerLip, Purser, SneerLeft, SneerRight in the right column of the Driven.
- Enter a value of 10 for the SH attribute in the channel box.
- In the Set Driven Key window press Key.
You will now set up Set Driven Key with the sh attribute set to 0 when the mouth is in neutral position.
- Change the SH value to 0.
- Press Reset All in the Blend Shape window.
- Press Key in the SDK window.
The sh attribute
now has a range of 0 - 10 which can be keyframed.
You have now learned how
to create blend shapes using various facial poses then incorporate
Set Driven Key to set up a higher level of control for lip-synching.
- Choice one or more(any order):
1) Do the
same steps to create all the lip sync phonemes. Use this phoneme
guide to help you.
2) Using this
Set Driven Key technique, create high level expressions. Use the
notes on expressions as a guide.
an emotional animated short movie (like what we did for the first
assignment with Ken Perlin's system).
an aesthetic texture for this character.