Assign 4: Create a non-verbal facial animation using Maya Blend Shapes

Art 173 A The Illusion of Life: Facial Animation – Steve DiPaola

Due Wednesday  Feb. 21st

 

Instructions – Create an emotional animated sequence using the bingo blend shape model.

Save it to a compressed movie file in facial on riso/assignment 4 with you name

Follow these instructions as needed

 

 

1 - download this file - bingoface1.mb

2 - open maya (keep this instruction sheet around to view)

3 - create a project file called yourname-face1

            file:project:new - set the folder and name

4 - open the face blend shape maya file - bingoface1.ma

            file:open scene

5 - note the base face in the middle and the blend faces are around it

6 - click F2 to get in to Animation mode

7 - if not already there open the blend shape window

            window:animation editors:blend shape

8 - try a slider and note how they blend the base head with any blend head

9 - make the blend heads invisable with the layer editor

            window:general editors: display layer editor

            click facialPoses; click Invisable: close layer editor                     

10 - zoom in and position the base head to fill the scene

            alt LMB: to rotate

            ctrl-alt LMB: making a bbox around the base head: zoom to size

11 - turn off grid

            display:grid

12 - if not already there open the outliner window

            window:outliner

13 - note the objects of the scene

14 - click on the + of "face" to expose the children "facialMuscles" and "Eyes"

15 - click on the + of Eyes to expose the right and left eye

16 - click on the object you want and use rotate and the blend shapes to modify the face

            face to rotate all

            eye_left and eye_right to rotate the eyes

            facialMuscles with blend shape to animate the facial area

17 - set up the animation time line

            set the begin frames to 1 and 1

            set the ending animation frames to the end numbers

            use the timeline set up at the rightmost end of the timeline, set to 15 or 30 frames a sec

18 - position the animation slider to the key you want

19 - use the blend shape sliders and set keys

            key all or key

            reset all - reset everything

20 - set keys for the head and eye rotate

            animate:set key

21 - script out your scene, act it out, time it (and set your timeline and fps accordingly)

22 - use a mirror to visualize the face

23 - create you animation

24 - use edit:keys to manage keys ( delete, copy, paste, ...)

25 - use help:search to help you with any problems

26 - use the animation graph and other tools you've learned in the last maya assignment

27 - save often

28 - set lighting, materials to push your story mood ( if need be)

29 - occationally test render a frame to preview

30 - use playblast to test render you movie

            window:playblast

31 - change the global rendering options to tiff (and anything else you want)

            window: render globals

32 - batch render you frames

            f5:render:(save) batch render

33 - read the frames into after effects and create a compressed movie ( mov, cinapac is good)

34 - consider doing test renders (at smaller res) to visual your piece

35 - always save your animation file

35 - send me your compress movie file in facial on riso/assignment 4 with you name

36 - if needed, see assign 3 additions on sudac.stanford.edu/facial for instruction on making extra blend shapes

37 - have fun, your creating life out of pixels