Hot Pursuit Characters - These are stills from a long animation test sequence done for the Hot Pursuit Game
at Electronic Arts. We used Alias to spline model of the face from a hand drawn sketch. Then we key framed the lip sync (mouth) and eye positions.
The animated sequence was then 90% generated from a voice track with an automatic voice to key frame lip sync technique. We also were working on
a more production worthy (although still needs work at the stage you see here) water color and ink processing of the 3D animation. I hands-on managed the
test done by artists in my group. Credits: Steve DiPaola, Dimitri Detchev, Barbara Meyers.