Hot Pursuit Test - Final still is from an animation "proof of concept" sequence done for the Hot Pursuit Game
at Electronic Arts. I used my parameterized facial system to generate 3D facial lip sync animation. Then wrote a special batch image processor to "pull" a watercolor
and ink version of the animated frames. The watercolor processing uses the Z buffer (depth buffer) as a guide to more accurately direct the direction
and size of the brush strokes. The random seed is controlled to maintain frame to frame coherency. The animation lip sync sequence is 10 seconds long. Credits: Steve DiPaola.